Space Engine Version 0.9.4.0 beta STARTING Loading "config/main.cfg" Loading "config/universe.cfg" Opening window Initializing OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 7600 GT/PCI/SSE2 OpenGL version: 2.1.2 GLSL version: 1.20 NVIDIA via Cg compiler Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Framebuffer objects supported Half floats suppoted Floating-point pixel format: GL_RGBA16F_ARB 3D textures suppoted Texture blocks: 4 Max texture size: 4096 Max rectangle texture size: 4096 Max cubemap texture size: 4096 Max 3D texture size: 512 Max anisotropy: 16 Dynamic video memory detection unsupported. Value 1024 Mb from config will be used. Dynamic video memory detection disabled Checking critical extensions Loading image "data/textures/common/splash13.jpg" INITIALIZING ENGINE Loading shader "data/shaders/hdr_down4.glsl" Loading shader "data/shaders/hdr_bloom.glsl" Loading shader "data/shaders/hdr_tone.glsl" Loading shader "data/shaders/hdr_tone_bloom.glsl" Loading shader "data/shaders/proj_fisheye.glsl" Loading shader "data/shaders/blackhole.glsl" Loading shader "data/shaders/billboard.glsl" Loading shader "data/shaders/bump2normal.glsl" Loading shader "data/shaders/tg_planet_height_map.glsl" Loading shader "data/shaders/tg_planet_color_map.glsl" ERROR: Fragment info ------------- 0(211) : warning C7050: "noiseOctaves" might be used before being initialized 0(212) : warning C7050: "noiseLacunarity" might be used before being initialized 0(213) : warning C7050: "noiseH" might be used before being initialized Internal error: assembly compile error for fragment shader at offset 107939: -- error message -- line 4209, column 1: error: too many instructions -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 3.1.0001, build date Oct 7 2011 # command line args: #vendor NVIDIA Corporation #version 3.1.0.1 #profile fp40 #program main #semantic Randomize #semantic faceParams #semantic scaleParams #semantic mainParams #semantic colorParams #semantic climateParams #semantic mareParams #semantic montesParams #semantic craterParams #semantic cloudsParams1 #semantic cloudsParams2 #semantic NoiseSampler #semantic PermSampler #semantic PermGradSampler #semantic NormalMap #semantic ColorTable #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : : : -1 : 0 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float3 Randomize : : c[0] : -1 : 1 #var float4 faceParams : : c[1] : -1 : 1 #var float3 scaleParams : : c[2] : -1 : 1 #var float4 mainParams : : c[3] : -1 : 1 #var float4 colorParams : : c[4] : -1 : 1 #var float4 climateParams : : c[5] : -1 : 1 #var float3 mareParams : : c[6] : -1 : 1 #var float4 montesParams : : c[7] : -1 : 1 #var float4 craterParams : : c[8] : -1 : 1 #var float4 cloudsParams1 : : c[9] : -1 : 1 #var float4 cloudsParams2 : : c[10] : -1 : 1 #var sampler3D NoiseSampler : : texunit 4 : -1 : 1 #var sampler2D PermSampler : : texunit 1 : -1 : 1 #var sampler1D PermGradSampler : : texunit 2 : -1 : 1 #var sampler2D NormalMap : : texunit 0 : -1 : 1 #var sampler2D ColorTable : : texunit 3 : -1 : 1 #const c[11] = 6 0.5 3.1415927 2 #const c[12] = 1 0 3 4 #const c[13] = 1024 0.69999999 0.00390625 256 #const c[14] = 255 0 1 -1 #const c[15] = 2.2182817 -0.5 0.0020000001 13 #const c[16] = 3.3299999 5.71 1.96 0.60000002 #const c[17] = 7.77 2.6500001 4.3699999 0.625 #const c[18] = 0.80000001 0 0.875 5 #const c[19] = 0.30000001 0.89999998 200 0.050000001 #const c[20] = 0.47 -14 1.2 0.333 #const c[21] = 15 0.2 -0.1 500000 #const c[22] = 0.1 2.5599999 0.0099999998 1000 #const c[23] = 0.015625 2.5000002 1.83 10 #const c[24] = 11 1.5 0.029999999 -0.60000002 #const c[25] = 3 0 1 -0.80000001 #const c[26] = 1.1111112 0.07 0.40000001 9.9999981 #const c[27] = 1.3 0.62 -0.2 5.1199999 #const c[28] = 255 1 1 1.8 #const c[29] = 8 -0.30000001 -0.25 100 #const c[30] = 0.63661975 0 -0.01348047 0.05747731 #const c[31] = 0.1212391 0.1956359 0.33299461 0.99999559 #const c[32] = 1.570796 500 0.0049999999 PARAM c[33] = { program.local[0..10], { 6, 0.5, 3.1415927, 2 }, { 1, 0, 3, 4 }, { 1024, 0.69999999, 0.00390625, 256 }, { 255, 0, 1, -1 }, { 2.2182817, -0.5, 0.0020000001, 13 }, { 3.3299999, 5.71, 1.96, 0.60000002 }, { 7.77, 2.6500001, 4.3699999, 0.625 }, { 0.80000001, 0, 0.875, 5 }, { 0.30000001, 0.89999998, 200, 0.050000001 }, { 0.47, -14, 1.2, 0.333 }, { 15, 0.2, -0.1, 500000 }, { 0.1, 2.5599999, 0.0099999998, 1000 }, { 0.015625, 2.5000002, 1.83, 10 }, { 11, 1.5, 0.029999999, -0.60000002 }, { 3, 0, 1, -0.80000001 }, { 1.1111112, 0.07, 0.40000001, 9.9999981 }, { 1.3, 0.62, -0.2, 5.1199999 }, { 255, 1, 1, 1.8 }, { 8, -0.30000001, -0.25, 100 }, { 0.63661975, 0, -0.01348047, 0.05747731 }, { 0.1212391, 0.1956359, 0.33299461, 0.99999559 }, { 1.570796, 500, 0.0049999999 } }; TEMP R0; TEMP R1; TEMP R2; TEMP R3; TEMP R4; TEMP R5; TEMP R6; TEMP R7; TEMP R8; TEMP R9; TEMP R10; TEMP R11; TEMP R12; SHORT TEMP H0; SHORT TEMP H1; TEMP RC; TEMP HC; OUTPUT oCol = result.color; MOVR R0.x, c[11]; SEQRC HC.x, c[1].w, R0; IF NE.x; MADR R0.x, fragment.texcoord[0], c[11].w, -c[11].y; MULR R0.z, R0.x, c[11]; ADDR R0.x, -fragment.texcoord[0].y, c[11].y; MULR R0.x, R0, c[11].z; COSR R0.y, R0.z; SINR R0.w, R0.z; COSR R0.z, R0.x; MULR R1.x, R0.z, R0.w; MULR R1.z, R0, R0.y; SINR R1.y, R0.x; ELSE; MOVR R2, c[12]; SEQR H0, c[1].w, R2.yxzw; SEQX H1, H0, c[12].y; MULXC HC.x, H1, H0.y; MOVR R0.z, c[12].x; MADR R0.xy, fragment.texcoord[0], c[1].z, c[1]; DP3R R0.w, R0, R0; RSQR R0.w, R0.w; MULR R3.xyz, R0.w, R0; MOVR R0.w, c[11]; MOVR R1.x, R3.z; MOVR R1.y, -R3; MOVR R1.z, -R3.x; MOVR R0.xy, -R3.zyzw; MOVR R0.z, R3.x; MOVR R1.xyz(NE.x), R0; MOVR R0.x, R3; MOVR R0.y, -R3.z; MOVR R0.z, -R3.y; SEQR H0.x, c[1].w, R0.w; MULX H0.y, H1.x, H1; MULXC HC.x, H0.y, H0; MOVR R1.xyz(NE.x), R0; SEQX H0.x, H0, c[12].y; MULX H0.x, H0.y, H0; MULXC HC.x, H0, H0.z; MOVR R1.xyz(NE.x), R3.xzyw; MULX H0.x, H0, H1.z; MULXC HC.x, H0, H0.w; MOVR R1.xyz(NE.x), -R3; MOVR R0.y, -R3; MOVR R0.xz, R3; MULXC HC.x, H0, H1.w; MOVR R1.xyz(NE.x), R0; ENDIF; MADR R0.xy, fragment.texcoord[0], c[2].z, c[2]; MOVR R1.w, c[12].x; TEX R0.zw, R0, texture[0], 2D; MADR R0.x, R0.z, c[11].w, -R1.w; POWR R0.y, R0.x, c[11].x; MOVR R0.x, c[13]; SGERC HC.x, c[3].z, R0; ADDR_SAT R1.w, -R0.y, c[12].x; IF NE.x; MOVR R0.x, c[12]; ADDR R0.y, R0.x, -c[6].x; RCPR R0.z, R0.y; ADDR R0.x, R0.w, -c[6]; MOVR R0.y, c[13].x; MULR R0.z, R0.x, R0; ADDR R0.x, -R0.y, c[3].z; SGTRC HC.x, R0, c[12].z; MOVR R4.w, R0; MULR R4.w(EQ.x), R0.z, c[3]; SEQRC HC.x, c[3].z, R0.y; IF NE.x; MULR R0, R4.w, c[13].y; ELSE; SLERC HC.x, R0, c[11].w; IF NE.x; MOVR R0.xyz, c[0]; MADR R4.xyz, R1, c[13].y, R0; MOVR R5.w, |R1.y|; MOVR R6.w, c[12].y; MOVR R7.w, c[12].y; LOOP c[14]; SLTRC HC.x, R7.w, c[11]; BRK (EQ.x); FLRR R3.xyz, R4; ADDR R6.xyz, R4, -R3; MULR R0.xyz, R3, c[13].z; FLRR R0.xyz, R0; MADR R0.xyz, -R0, c[13].w, R3; MULR R2.xyz, R0, c[13].z; TEX R0, R2, texture[1], 2D; ADDR R0, R0, R2.z; ADDR R2, R0.wyzx, c[13].z; TEX R7.xyz, R2.w, texture[2], 1D; ADDR R3, R6.xyzx, c[14].wywy; TEX R5.xyz, R2.z, texture[2], 1D; DP3R R2.z, R5, R3; DP3R R2.w, R3.wyzw, R7; ADDR R7.x, R2.z, -R2.w; TEX R5.xyz, R2.y, texture[2], 1D; ADDR R3, R6.xyzx, c[14].wwwy; TEX R2.xyz, R2, texture[2], 1D; DP3R R2.x, R2, R3; DP3R R3.w, R3.wyzw, R5; MOVR R2.y, c[12].z; ADDR R5.x, R2, -R3.w; MADR R3.xyz, -R6, c[11].w, R2.y; MULR R2.xyz, R6, R6; MULR R2.xyz, R2, R3; MADR R3.w, R2.x, R5.x, R3; MADR R2.w, R2.x, R7.x, R2; TEX R3.xyz, R0, texture[2], 1D; DP3R R7.x, R6, R3; TEX R3.xyz, R0.z, texture[2], 1D; ADDR R5.xyz, R6, c[14].wyyw; DP3R R0.x, R3, R5; ADDR R7.y, R0.x, -R7.x; TEX R3.xyz, R0.w, texture[2], 1D; TEX R5.xyz, R0.y, texture[2], 1D; ADDR R0, R6.xyzx, c[14].wwyy; DP3R R0.w, R0.wyzw, R5; DP3R R0.x, R3, R0; ADDR R3.w, R3, -R2; ADDR R0.x, R0, -R0.w; MADR R0.y, R2.x, R7, R7.x; MADR R0.x, R2, R0, R0.w; ADDR R0.x, R0, -R0.y; MADR R0.x, R2.y, R0, R0.y; MULR R0.y, R7.w, c[15]; MADR R0.z, R2.y, R3.w, R2.w; ADDR R0.z, R0, -R0.x; POWR R0.y, c[15].x, R0.y; MADR R0.x, R2.z, R0.z, R0; MADR R6.w, R0.x, R0.y, R6; MULR R4.xyz, R4, c[15].x; ADDR R7.w, R7, c[12].x; ENDLOOP; MADR R0.z, R6.w, c[4].x, -c[4].x; MOVR R0.w, c[5]; ADDR R2.x, -R0.w, c[4].w; ADDR_SAT R5.w, R5, R0.z; ADDR R0.w, R0, c[4]; SLTR H0.x, R5.w, R2; ADDR R0.xy, c[5].xzzw, -c[5].y; SGTR H0.y, R5.w, R0.w; SEQX H0.x, H0, c[12].y; MULXC HC.x, H0, H0.y; ADDR R0.z, -R5.w, R2.x; RCPR R2.y, c[4].w; MULR R2.y, R0.z, R2; MADR R0.y, R0, R2, c[5]; MOVR R0.z, c[12].x; ADDR R2.z, R0, -c[4].w; ADDR R0.z, R0, -c[6].x; RCPR R0.w, R0.z; ADDR R2.y, R5.w, -c[4].w; ADDR R0.z, R4.w, -c[6].x; MULR R0.z, R0, R0.w; MAXR R0.z, R0, c[12].y; RCPR R2.z, R2.z; ADDR R2.y, R2, -c[5].w; MULR R2.y, R2, R2.z; MADR R0.y(NE.x), R2, R0.x, c[5]; SEQX H0.y, H0, c[12]; MULXC HC.x, H0, H0.y; MOVR R0.y(NE.x), c[5]; SGTRC HC.x, R4.w, c[6]; ADDR R0.x, -R0.y, c[5]; MULR R0.z, R0, R0; MADR R6.w, R0.z, R0.x, R0.y; IF NE.x; MULR R0.xyz, R1, c[4].y; MULR R4.xyz, R0, c[15].z; MOVR R7.w, c[12].y; MOVR R8.w, c[12].y; LOOP c[14]; SLTRC HC.x, R8.w, c[15].w; BRK (EQ.x); ADDR R5.xyz, R4, c[11].y; FLRR R3.xyz, R5; MULR R0.xyz, R3, c[13].z; FLRR R0.xyz, R0; MADR R0.xyz, -R0, c[13].w, R3; ADDR R7.xyz, R5, -R3; MULR R2.xyz, R0, c[13].z; TEX R0, R2, texture[1], 2D; ADDR R0, R0, R2.z; ADDR R2, R0.wyzx, c[13].z; ADDR R3, R7.xyzx, c[14].wwwy; TEX R6.xyz, R2, texture[2], 1D; DP3R R2.x, R6, R3; TEX R8.xyz, R2.y, texture[2], 1D; DP3R R9.x, R3.wyzw, R8; ADDR R9.y, R2.x, -R9.x; ADDR R3, R7.xyzx, c[14].wywy; TEX R6.xyz, R2.w, texture[2], 1D; DP3R R2.w, R3.wyzw, R6; TEX R2.xyz, R2.z, texture[2], 1D; DP3R R2.x, R2, R3; MOVR R9.w, c[12].z; ADDR R3.w, R2.x, -R2; MULR R2.xyz, R7, R7; MADR R3.xyz, -R7, c[11].w, R9.w; MULR R8.xyz, R2, R3; MADR R3.w, R8.x, R3, R2; MADR R2.x, R8, R9.y, R9; ADDR R9.x, R2, -R3.w; ADDR R2, R7.xyzx, c[14].wwyy; TEX R3.xyz, R0.w, texture[2], 1D; TEX R6.xyz, R0.y, texture[2], 1D; DP3R R0.y, R2.wyzw, R6; DP3R R0.w, R3, R2; ADDR R0.w, R0, -R0.y; MADR R2.w, R8.y, R9.x, R3; MADR R0.w, R8.x, R0, R0.y; TEX R2.xyz, R0.z, texture[2], 1D; ADDR R6.xyz, R7, c[14].wyyw; TEX R0.xyz, R0, texture[2], 1D; DP3R R7.x, R7, R0; ADDR R3.xyz, R5, c[17]; DP3R R3.w, R2, R6; FLRR R6.xyz, R3; MULR R2.xyz, R6, c[13].z; FLRR R0.xyz, R2; ADDR R2.x, R3.w, -R7; MADR R3.w, R8.x, R2.x, R7.x; MADR R0.xyz, -R0, c[13].w, R6; ADDR R7.x, R0.w, -R3.w; MADR R3.w, R8.y, R7.x, R3; MULR R2.xyz, R0, c[13].z; ADDR R7.x, R2.w, -R3.w; TEX R0, R2, texture[1], 2D; ADDR R0, R0, R2.z; ADDR R6.xyz, R3, -R6; MADR R9.x, R8.z, R7, R3.w; ADDR R2, R0.wyzx, c[13].z; ADDR R3, R6.xyzx, c[14].wwwy; TEX R8.xyz, R2.y, texture[2], 1D; TEX R7.xyz, R2, texture[2], 1D; DP3R R2.x, R7, R3; DP3R R3.w, R3.wyzw, R8; ADDR R8.x, R2, -R3.w; TEX R7.xyz, R2.w, texture[2], 1D; TEX R3.xyz, R2.z, texture[2], 1D; ADDR R2, R6.xyzx, c[14].wywy; DP3R R2.x, R3, R2; DP3R R2.w, R2.wyzw, R7; ADDR R7.x, R2, -R2.w; MULR R2.xyz, R6, R6; MADR R3.xyz, -R6, c[11].w, R9.w; MULR R3.xyz, R2, R3; MADR R9.y, R3.x, R7.x, R2.w; MADR R2.R ˆ&WProcedural generator shaders loaded in 5053.638 ms Loading "data/models/galaxies/Models.cfg" Loading "data/models/galaxies/Hubble.cfg" Loading "data/models/atmospheres/atmospheres.cfg" Loading shader "data/shaders/atmo_transmittance.glsl" DONE LOADING GALAXIES Loading galaxies catalogs Loading "data/catalogs/galaxies/galaxies10k.sc" Building galaxies octree Loading image "data/textures/common/gal_part.png" ERROR: MemoryManager.CheckMemory(): Cache is empty Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/textures/common/sprites_gal.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/textures/common/galaxy_bulge.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading shader "data/shaders/galaxy_particle.glsl" Loading shader "data/shaders/galaxy_particle_point.glsl" Loading shader "data/shaders/galaxy_plane.glsl" Loading shader "data/shaders/galaxy_bulge.glsl" Loading shader "data/shaders/galaxy_model.glsl" Loading shader "data/shaders/galaxy_model_bulge.glsl" DONE LOADING CLUSTERS Loading clusters catalogs Loading "data/catalogs/clusters/clusters_open_named.sc" Loading "data/catalogs/clusters/clusters_open.sc" Loading "data/catalogs/clusters/clusters_globular.sc" DONE LOADING NEBULAE Loading nebulae catalogs Loading "data/catalogs/nebulae/nebulae_MilkyWay.sc" DONE LOADING STARS Loading stars catalogs Loading "data/catalogs/stars/BinStars.sc" Loading "data/catalogs/stars/ExoPlanetsSuns.sc" Binary catalog: 112524 stars Text catalog(s): 147 stars Total: 112671 stars Loading names file Loading "data/catalogs/stars/stars120k.txt" Removing duplicate stars Duplicate stars: 3 Removed stars: 2 Building stars octree Loading image "data/textures/common/star_part.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/textures/common/flare.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/textures/common/corona.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading shader "data/shaders/star.glsl" Loading shader "data/shaders/star_blur.glsl" Loading shader "data/shaders/star_point.glsl" Loading shader "data/shaders/star_point_blur.glsl" Loading shader "data/shaders/star_flare.glsl" Loading shader "data/shaders/star_browser.glsl" DONE LOADING PLANETS Loading planets catalogs Loading "data/catalogs/planets/BinStars.sc" Loading "data/catalogs/planets/Avatar.sc" Loading "data/catalogs/planets/SolarSys.sc" Loading "data/catalogs/planets/MinorMoons.sc" Loading "data/catalogs/planets/NumberedMoons.sc" Loading "data/catalogs/planets/Asteroids.sc" Loading "data/catalogs/planets/Kuiper.sc" Loading "data/catalogs/planets/ExoPlanets.sc" Loading shader "data/shaders/corona_plane.glsl" Loading shader "cache/shaders/glsl/planet_light1.glv" Loading shader "cache/shaders/glsl/planet_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_light1.glf" Loading shader "cache/shaders/glsl/planet_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_bump_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glf" Loading shader "cache/shaders/glsl/planet_light1.glv" Loading shader "cache/shaders/glsl/planet_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_bump_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_transp_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light1.glf" Loading shader "cache/shaders/glsl/sky_light1.glv" Loading shader "cache/shaders/glsl/sky_light1.glf" Loading shader "cache/shaders/glsl/rings_light1.glv" Loading shader "cache/shaders/glsl/rings_light1.glf" DONE BUILDING DATABASE DONE INITIALIZING CLUSTERS Initializing catalog clusters parameters Initializing clusters models Loading shader "data/shaders/cluster_particle.glsl" DONE INITIALIZING NEBULAE Initializing catalog nebulae parameters Loading "data/models/nebulae/Models.cfg" Initializing nebulae models Loading image "data/textures/common/sprites_neb.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading shader "data/shaders/nebula_model.glsl" Loading shader "data/shaders/nebula_model_light1.glsl" Loading shader "data/shaders/nebula_model_light2.glsl" Loading shader "data/shaders/nebula_model_light3.glsl" Loading shader "data/shaders/nebula_model_light4.glsl" DONE INITIALIZING GALAXIES Creating subsystems of galaxy "Milky Way" Loading model "cache/models/galaxies/MilkyWay.gm" Loading image "data/textures/galaxies/SBa_sys.jpg" Loading image "data/textures/galaxies/SBa.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory DONE INITIALIZING PLANETS Initializing planets hierarchy DONE INITIALIZING STARS DONE INITIALIZING USER Loading "config/user.cfg" ERROR: InitCameraPos(): Unknown reference body "" DONE LOADING NEARBY GALAXIES Loading model "cache/models/galaxies/M31.gm" Loading image "data/textures/galaxies/M31.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/textures/galaxies/M31_sys.jpg" Loading model "cache/models/galaxies/MilkyWay.gm" Loading image "data/textures/galaxies/SBa.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading model "cache/models/galaxies/LMC.gm" Loading image "data/textures/galaxies/LMC.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/textures/galaxies/LMC_sys.jpg" Loading model "cache/models/galaxies/SMC.gm" Loading image "data/textures/galaxies/SMC.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/textures/galaxies/SMC_sys.jpg" DONE INITIALIZING ENGINE Loading shader "data/shaders/body_particle.glsl" Loading shader "data/shaders/body_particle_point.glsl" Loading shader "data/shaders/body_flare.glsl" Loading image "data/textures/common/interface.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/textures/common/q3cursor.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading image "data/locale/rus-font.png" Saving "config/user.cfg" Loading "config/user.cfg" ERROR: TextureCache.GetTexture(): Error disposing memory Loading "data/locale/rus-font.cfg" Loading "config/places.cfg" Loading "config/journal.cfg" Creating solar system of star "HD 72617/HIP 42049" 1998 objects generated DONE Starting loader thread RUNNING ENGINE ...................