SpaceEngine Version 0.9.7.4 beta STARTING ERROR: Script::Load(): Can't open the file "config/main.cfg" Loading script "config/universe.cfg" Loading script "config/user.cfg" Loading image "textures/common/splash00.jpg" 19 localizations found Loading script "locale/rus-gui.cfg" 975 localization strings loaded WARNING: loc.SetLocalization(): Translation not found for some strings. -------------------- "Loading speed" "Hyperjump here" -------------------- DONE INITIALIZING OPENGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4800 Series Driver version: Context OpenGL version: 3.3.11672 Compatibility Profile Context GLSL version: 3.30 ERROR: Script::Load(): Can't open the file "config/main.cfg" Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Floating-point pixel format: GL_RGBA16F_ARB Half float supported 3D textures supported Swap control tear not supported Stereoscopic draw buffers not supported Binary shader program supported Sync objects supported Max texture image units: 16 Max vertex texture image units: 16 Max combined texture image units: 32 Max texture size: 8192 Max rectangle texture size: 8192 Max cubemap texture size: 8192 Max 3D texture size: 8192 Max viewport size: 8192 x 8192 Max anisotropy: 16 Max multisamples: 8 Draw buffers: 8 DONE INITIALIZING OPENAL Vendor: Creative Labs Inc. Renderer: Software OpenAL Version: OpenAL 1.0 OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 ALC Default device specifier: DirectSound3D ALC Device specifier: DirectSound ALC Extensions: Loading default sounds Loading sound "music/sounds/default_button.ogg" DONE INITIALIZING LOADER Number of CPUs: 2 Loader threads: 1 RAM granularty: 4 kb Total RAM: 4095 Mb Available RAM: 3914 Mb Physical VRAM: 512 Mb Available VRAM: 472 Mb Max. used VRAM: 512 Mb Searching for pak files Loading "catalogs/Catalogs0973.pak": 2 folders, 9 files Loading "catalogs/Catalogs0974.pak": 2 folders, 6 files Loading "catalogs/CatalogsSE.pak": 5 folders, 24 files Loading "locale/Fonts.pak": 0 folders, 8 files Loading "models/Spacecrafts0974.pak": 3 folders, 33 files Loading "models/atmospheres/Atmospheres.pak": 0 folders, 10 files Loading "models/spacecrafts/ShipsModelsSE.pak": 2 folders, 110 files Loading "system/shaders.pak": 1 folders, 118 files Loading "textures/common/CommonTex0973.pak": 0 folders, 15 files Loading "textures/common/CommonTexSE.pak": 0 folders, 16 files Loading "textures/galaxies/GalaxiesTexSE.pak": 0 folders, 177 files Loading "textures/nebulae/NebulaeTexSE.pak": 0 folders, 53 files Loading "textures/planets/PlanetsTex0973.pak": 56 folders, 5114 files Loading "textures/planets/PlanetsTexSE.pak": 362 folders, 33958 files Loading "textures/spacecrafts/ShipsTexSE.pak": 3 folders, 35 files Total: 39686 files in 15 pak files Initializing the filesystem data DONE INITIALIZING OCULUS RIFT Oculus Rift HMD not detected, using virtual debug HMD Display device: Product name: Oculus Rift DK1 Manufacturer: Oculus VR Display resolution: 1280 x 800 Render resolution: 2242 x 1553 Default FOV: 129.872 Maximum FOV: 149.937 Interpup. distance: 6.4 Loading shader "system/shaders/3D_oculus_mesh.glsl" WARNING: Compiling shader "system/shaders/3D_oculus_mesh.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_oculus_mesh.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_oculus_mesh.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/3D_oculus_mesh_chrom.glsl" WARNING: Compiling shader "system/shaders/3D_oculus_mesh_chrom.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_oculus_mesh_chrom.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_oculus_mesh_chrom.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/3D_oculus_mesh_gui.glsl" WARNING: Compiling shader "system/shaders/3D_oculus_mesh_gui.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_oculus_mesh_gui.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_oculus_mesh_gui.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/3D_oculus_gui.glsl" WARNING: Compiling shader "system/shaders/3D_oculus_gui.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_oculus_gui.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_oculus_gui.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/3D_oculus_chrom_gui.glsl" WARNING: Compiling shader "system/shaders/3D_oculus_chrom_gui.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_oculus_chrom_gui.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_oculus_chrom_gui.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE INITIALIZING ENGINE Loading script "config/user.cfg" Loading shader "system/shaders/hdr_down.glsl" WARNING: Compiling shader "system/shaders/hdr_down.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_down.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/hdr_gauss_blur.glsl" WARNING: Compiling shader "system/shaders/hdr_gauss_blur.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_gauss_blur.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_gauss_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/hdr_tone.glsl" WARNING: Compiling shader "system/shaders/hdr_tone.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_tone.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_tone.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/hdr_tone_alpha.glsl" WARNING: Compiling shader "system/shaders/hdr_tone_alpha.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_tone_alpha.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_tone_alpha.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/hdr_tone_luma.glsl" WARNING: Compiling shader "system/shaders/hdr_tone_luma.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_tone_luma.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_tone_luma.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/hdr_tone_bloom.glsl" WARNING: Compiling shader "system/shaders/hdr_tone_bloom.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_tone_bloom.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_tone_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/hdr_add_bloom.glsl" WARNING: Compiling shader "system/shaders/hdr_add_bloom.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_add_bloom.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_add_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/proj_fisheye.glsl" WARNING: Compiling shader "system/shaders/proj_fisheye.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/proj_fisheye.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/proj_fisheye.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/proj_fisheye_gui.glsl" WARNING: Compiling shader "system/shaders/proj_fisheye_gui.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/proj_fisheye_gui.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/proj_fisheye_gui.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/3D_interlace.glsl" WARNING: Compiling shader "system/shaders/3D_interlace.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_interlace.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_interlace.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/3D_interlace.glsl" WARNING: Compiling shader "system/shaders/3D_interlace.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_interlace.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_interlace.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/3D_shutter.glsl" WARNING: Compiling shader "system/shaders/3D_shutter.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_shutter.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_shutter.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/3D_anaglyph.glsl" WARNING: Compiling shader "system/shaders/3D_anaglyph.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/3D_anaglyph.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/3D_anaglyph.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/hdr_copy.glsl" WARNING: Compiling shader "system/shaders/hdr_copy.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_copy.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_copy.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/hdr_copy_cube.glsl" WARNING: Compiling shader "system/shaders/hdr_copy_cube.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/hdr_copy_cube.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/hdr_copy_cube.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/fxaa.glsl" WARNING: Compiling shader "system/shaders/fxaa.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/fxaa.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/fxaa.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/fxaa_lum.glsl" WARNING: Compiling shader "system/shaders/fxaa_lum.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/fxaa_lum.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/fxaa_lum.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading script "models/galaxies/Models.cfg" Initializing galaxies models Loading script "models/nebulae/Models.cfg" Initializing nebulae models Loading script "models/atmospheres/Atmospheres.pak/atmospheres.cfg" Loading shader "system/shaders/atmo_transm.glsl" WARNING: Compiling shader "system/shaders/atmo_transm.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/atmo_transm.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/atmo_transm.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/blackhole_disk.glsl" WARNING: Compiling shader "system/shaders/blackhole_disk.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/blackhole_disk.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/blackhole_disk.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/blackhole_warp.glsl" WARNING: Compiling shader "system/shaders/blackhole_warp.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/blackhole_warp.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/blackhole_warp.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/ship_warp.glsl" WARNING: Compiling shader "system/shaders/ship_warp.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/ship_warp.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/ship_warp.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/get_pixel.glsl" WARNING: Compiling shader "system/shaders/get_pixel.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/get_pixel.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/get_pixel.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/sun_flare_mark.glsl" WARNING: Compiling shader "system/shaders/sun_flare_mark.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/sun_flare_mark.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/sun_flare_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/sun_flare_conv.glsl" WARNING: Compiling shader "system/shaders/sun_flare_conv.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/sun_flare_conv.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/sun_flare_conv.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/sun_flare_ghost.glsl" WARNING: Compiling shader "system/shaders/sun_flare_ghost.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/sun_flare_ghost.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/sun_flare_ghost.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/sun_flare_ghost_read.glsl" WARNING: Compiling shader "system/shaders/sun_flare_ghost_read.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/sun_flare_ghost_read.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/sun_flare_ghost_read.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/billboard.glsl" WARNING: Compiling shader "system/shaders/billboard.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/billboard.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/billboard.glsl": Vertex shader(s) linked, fragment shader(s) linked. WARNING: seextureGenerator::Init(): Invalid DefaultDiffTileBorder, value of 1 is used Loading shader "system/shaders/mipmap_down.glsl" WARNING: Compiling shader "system/shaders/mipmap_down.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/mipmap_down.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/mipmap_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/mipmap_down_glow.glsl" WARNING: Compiling shader "system/shaders/mipmap_down_glow.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/mipmap_down_glow.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/mipmap_down_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/mipmap_down_norm.glsl" WARNING: Compiling shader "system/shaders/mipmap_down_norm.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/mipmap_down_norm.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/mipmap_down_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/mipmap_down_packed_norm.glsl" WARNING: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/mipmap_down_packed_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/bump_to_normal.glsl" WARNING: Compiling shader "system/shaders/bump_to_normal.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/bump_to_normal.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/bump_to_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/bump_to_packed_normal.glsl" WARNING: Compiling shader "system/shaders/bump_to_packed_normal.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/bump_to_packed_normal.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/bump_to_packed_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/tg_spiral_galaxy.glsl" WARNING: Compiling shader "system/shaders/tg_spiral_galaxy.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_spiral_galaxy.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_spiral_galaxy.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/tg_sun_height.glsl" WARNING: Compiling shader "system/shaders/tg_sun_height.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_sun_height.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_sun_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_sun_height.bin" Loading shader "system/shaders/tg_sun_color.glsl" WARNING: Compiling shader "system/shaders/tg_sun_color.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_sun_color.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_sun_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_sun_color.bin" Loading shader "system/shaders/tg_sun_glow.glsl" WARNING: Compiling shader "system/shaders/tg_sun_glow.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_sun_glow.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_sun_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_sun_glow.bin" Loading shader "system/shaders/tg_terra_height.glsl" WARNING: Compiling shader "system/shaders/tg_terra_height.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_terra_height.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_terra_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_terra_height.bin" Loading shader "system/shaders/tg_terra_color.glsl" WARNING: Compiling shader "system/shaders/tg_terra_color.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_terra_color.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_terra_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_terra_color.bin" Loading shader "system/shaders/tg_terra_glow.glsl" WARNING: Compiling shader "system/shaders/tg_terra_glow.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_terra_glow.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_terra_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_terra_glow.bin" Loading shader "system/shaders/tg_selena_height.glsl" WARNING: Compiling shader "system/shaders/tg_selena_height.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_selena_height.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_selena_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_selena_height.bin" Loading shader "system/shaders/tg_selena_color.glsl" WARNING: Compiling shader "system/shaders/tg_selena_color.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_selena_color.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_selena_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_selena_color.bin" Loading shader "system/shaders/tg_selena_glow.glsl" WARNING: Compiling shader "system/shaders/tg_selena_glow.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_selena_glow.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_selena_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_selena_glow.bin" Loading shader "system/shaders/tg_asteroid_height.glsl" WARNING: Compiling shader "system/shaders/tg_asteroid_height.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_asteroid_height.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_asteroid_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_asteroid_height.bin" Loading shader "system/shaders/tg_asteroid_color.glsl" WARNING: Compiling shader "system/shaders/tg_asteroid_color.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_asteroid_color.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_asteroid_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_asteroid_color.bin" Loading shader "system/shaders/tg_asteroid_glow.glsl" WARNING: Compiling shader "system/shaders/tg_asteroid_glow.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_asteroid_glow.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_asteroid_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_asteroid_glow.bin" Loading shader "system/shaders/tg_clouds_height.glsl" WARNING: Compiling shader "system/shaders/tg_clouds_height.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_clouds_height.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_clouds_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_clouds_height.bin" Loading shader "system/shaders/tg_clouds_color.glsl" WARNING: Compiling shader "system/shaders/tg_clouds_color.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_clouds_color.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_clouds_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_clouds_color.bin" Loading shader "system/shaders/tg_clouds_glow.glsl" WARNING: Compiling shader "system/shaders/tg_clouds_glow.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_clouds_glow.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_clouds_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_clouds_glow.bin" Loading shader "system/shaders/tg_gasgiant_height.glsl" WARNING: Compiling shader "system/shaders/tg_gasgiant_height.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_gasgiant_height.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_gasgiant_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_gasgiant_height.bin" Loading shader "system/shaders/tg_gasgiant_color.glsl" WARNING: Compiling shader "system/shaders/tg_gasgiant_color.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_gasgiant_color.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_gasgiant_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_gasgiant_color.bin" Loading shader "system/shaders/tg_gasgiant_glow.glsl" WARNING: Compiling shader "system/shaders/tg_gasgiant_glow.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/tg_gasgiant_glow.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/tg_gasgiant_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_gasgiant_glow.bin" Procedural generator shaders loaded in 6366.513 ms Loading image "textures/common/CommonTexSE.pak/planet_atlas.png" Loading script "textures/common/CommonTex0973.pak/atlas.cfg" Loading script "textures/common/CommonTexSE.pak/palette.cfg" Loading image "textures/common/CommonTexSE.pak/notex.png" Loading shader "system/shaders/font.glsl" WARNING: Compiling shader "system/shaders/font.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/font.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/font.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading image "locale/Fonts.pak/win1251-font.png" Loading script "locale/Fonts.pak/win1251.cfg" Loading script "textures/common/CommonTex0973.pak/Modern Blue skin.cfg" Loading image "textures/common/CommonTex0973.pak/interface_mod.png" Loading image "locale/rus-menu.png" Loading image "config/exitscreen.jpg" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light2.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light3.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light4.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_light0.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_bump_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_bump_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_asp_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_asp_bump_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_spec_light1.bin" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_bump_spec_light1.bin" Loading image "textures/common/CommonTexSE.pak/particle.png" Loading shader "system/shaders/particle.glsl" WARNING: Compiling shader "system/shaders/particle.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/particle.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/particle.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE LOADING GALAXIES Loading image "textures/common/CommonTexSE.pak/galaxy_bulge.png" Loading image "textures/common/CommonTexSE.pak/sprites_gal.png" Loading image "textures/common/CommonTexSE.pak/sprites_neb.png" Loading shader "system/shaders/galaxy_point.glsl" WARNING: Compiling shader "system/shaders/galaxy_point.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_point.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/galaxy_sprite.glsl" WARNING: Compiling shader "system/shaders/galaxy_sprite.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_sprite.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_sprite.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/galaxy_sprite_blur.glsl" WARNING: Compiling shader "system/shaders/galaxy_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/galaxy_map_point.glsl" WARNING: Compiling shader "system/shaders/galaxy_map_point.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_map_point.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_map_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/galaxy_map_line.glsl" WARNING: Compiling shader "system/shaders/galaxy_map_line.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_map_line.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_map_line.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_map_line.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/galaxy_map_mark.glsl" WARNING: Compiling shader "system/shaders/galaxy_map_mark.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_map_mark.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_map_mark.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_map_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/galaxy_plane.glsl" WARNING: Compiling shader "system/shaders/galaxy_plane.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_plane.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_plane.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/galaxy_plane_map.glsl" WARNING: Compiling shader "system/shaders/galaxy_plane_map.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_plane_map.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_plane_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/galaxy_bulge.glsl" WARNING: Compiling shader "system/shaders/galaxy_bulge.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_bulge.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_bulge.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/galaxy_bulge_map.glsl" WARNING: Compiling shader "system/shaders/galaxy_bulge_map.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_bulge_map.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_bulge_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/galaxy_model.glsl" WARNING: Compiling shader "system/shaders/galaxy_model.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_model.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_model.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/galaxy_model_map.glsl" WARNING: Compiling shader "system/shaders/galaxy_model_map.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/galaxy_model_map.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/galaxy_model_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading galaxies catalogs Loading script "catalogs/CatalogsSE.pak/galaxies/galaxies10k.sc" Building galaxies octree DONE LOADING CLUSTERS Loading clusters catalogs Loading script "catalogs/CatalogsSE.pak/clusters/clusters_open_named.sc" Loading script "catalogs/CatalogsSE.pak/clusters/clusters_open.sc" Loading script "catalogs/CatalogsSE.pak/clusters/clusters_globular.sc" DONE LOADING NEBULAE Loading nebulae catalogs Loading script "catalogs/CatalogsSE.pak/nebulae/nebulae_MilkyWay.sc" DONE LOADING PLANETS Loading shader "system/shaders/corona_plane_tex.glsl" WARNING: Compiling shader "system/shaders/corona_plane_tex.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/corona_plane_tex.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/corona_plane_tex.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/corona_plane_proc.glsl" WARNING: Compiling shader "system/shaders/corona_plane_proc.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/corona_plane_proc.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/corona_plane_proc.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/comet_tail.glsl" WARNING: Compiling shader "system/shaders/comet_tail.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/comet_tail.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/comet_tail.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/aurora.glsl" WARNING: Compiling shader "system/shaders/aurora.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/aurora.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/aurora.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/aurora.glsl" WARNING: Compiling shader "system/shaders/aurora.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/aurora.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/aurora.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading planets catalogs Loading script "catalogs/Catalogs0973.pak/planets/Stars.sc" Loading script "catalogs/Catalogs0974.pak/planets/BinStars.sc" Loading script "catalogs/Catalogs0974.pak/planets/SolarSys.sc" Loading script "catalogs/CatalogsSE.pak/planets/SmallMoons.sc" Loading script "catalogs/Catalogs0974.pak/planets/Asteroids.sc" Loading script "catalogs/Catalogs0974.pak/planets/KuiperBelt.sc" Loading script "catalogs/CatalogsSE.pak/planets/AsteroidsSmall.sc" Loading script "catalogs/CatalogsSE.pak/planets/KuiperBeltSmall.sc" Loading script "catalogs/CatalogsSE.pak/planets/Comets.sc" Loading script "catalogs/Catalogs0973.pak/planets/ExoPlanets.sc" Loading script "catalogs/CatalogsSE.pak/planets/ExoPlanets-unconfirmed.sc" DONE LOADING STARS Loading shader "system/shaders/star_point.glsl" WARNING: Compiling shader "system/shaders/star_point.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_point.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/star_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/star_sprite.glsl" WARNING: Compiling shader "system/shaders/star_sprite.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_sprite.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_sprite.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/star_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/star_sprite_blur.glsl" WARNING: Compiling shader "system/shaders/star_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/star_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/star_map_point.glsl" WARNING: Compiling shader "system/shaders/star_map_point.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_map_point.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/star_map_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/star_map_line.glsl" WARNING: Compiling shader "system/shaders/star_map_line.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_map_line.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_map_line.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/star_map_line.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/star_map_mark.glsl" WARNING: Compiling shader "system/shaders/star_map_mark.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_map_mark.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/star_map_mark.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/star_map_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading star catalogs Loading star catalog "catalogs/stars/Stars120k.csv" Loading star catalog "catalogs/stars/Stars.sc" Loading script "catalogs/Catalogs0973.pak/stars/Stars.sc" Loading star catalog "catalogs/stars/BinStars.sc" Loading script "catalogs/Catalogs0974.pak/stars/BinStars.sc" Loading star catalog "catalogs/stars/ExoPlanetsSuns.sc" Loading script "catalogs/Catalogs0973.pak/stars/ExoPlanetsSuns.sc" Merging duplicate stars Building stars octree Bin cat stars: 0 Csv cat stars: 112523 Sc new stars: 4043 Sc del stars: 26 Merged stars: 456 Deleted stars: 19 Failed stars: 0 Final stars: 116091 DONE LOADING SPACECRAFTS Loading materials Loading script "textures/spacecrafts/ShipsTexSE.pak/default/AmS.sml" Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Dragonfly/fire_dragonfly.sml" Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Shuttle.sml" Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Skylone.sml" Loading script "textures/spacecrafts/ShipsTexSE.pak/modules/SHW.sml" Loading aero models Loading shaders Loading shader "system/shaders/ship_engines.glsl" WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/ship_engines.glsl" WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/ship_engines.glsl" WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE BUILDING DATABASE Loading local database Loading script "locale/rus-db.cfg" DONE INITIALIZING CLUSTERS Initializing catalog clusters parameters Initializing clusters models DONE INITIALIZING NEBULAE Initializing catalog nebulae parameters Loading shader "system/shaders/nebula_model.glsl" WARNING: Compiling shader "system/shaders/nebula_model.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/nebula_model.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/nebula_model.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/nebula_model_map.glsl" WARNING: Compiling shader "system/shaders/nebula_model_map.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/nebula_model_map.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/nebula_model_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE INITIALIZING GALAXIES Loading model "cache/models/galaxies/MilkyWay.gm" Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay_sys.jpg" Creating subsystems of galaxy "Milky Way" Loading model "cache/models/galaxies/MilkyWay.gm" DONE INITIALIZING PLANETS Initializing planets hierarchy DONE INITIALIZING STARS DONE INITIALIZING ENGINE Loading shader "system/shaders/prim_fill_obj.glsl" WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/prim_fill_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/prim_fill_obj.glsl" WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/prim_fill_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/prim_fill_obj.glsl" WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/prim_fill_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/prim_fill_obj.glsl" WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/prim_fill_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/prim_tex_obj.glsl" WARNING: Compiling shader "system/shaders/prim_tex_obj.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/prim_tex_obj.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/prim_tex_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/prim_tex_obj.glsl" WARNING: Compiling shader "system/shaders/prim_tex_obj.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/prim_tex_obj.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/prim_tex_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. ERROR: seRingVBO::Create(): Too many indexes (133118), 16-bit index overflow Loading shader "system/shaders/body_point.glsl" WARNING: Compiling shader "system/shaders/body_point.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_point.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/body_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/body_sprite.glsl" WARNING: Compiling shader "system/shaders/body_sprite.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_sprite.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_sprite.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/body_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/body_sprite_blur.glsl" WARNING: Compiling shader "system/shaders/body_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/body_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/body_point_u.glsl" WARNING: Compiling shader "system/shaders/body_point_u.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_point_u.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/body_point_u.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/body_sprite_u.glsl" WARNING: Compiling shader "system/shaders/body_sprite_u.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_sprite_u.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_sprite_u.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/body_sprite_u.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/body_sprite_blur_u.glsl" WARNING: Compiling shader "system/shaders/body_sprite_blur_u.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_sprite_blur_u.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_sprite_blur_u.glsl": Geometry shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/body_sprite_blur_u.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. Loading shader "system/shaders/body_mark.glsl" WARNING: Compiling shader "system/shaders/body_mark.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/body_mark.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/body_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/orbit.glsl" WARNING: Compiling shader "system/shaders/orbit.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/orbit.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/orbit.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading shader "system/shaders/orbit_map.glsl" WARNING: Compiling shader "system/shaders/orbit_map.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/orbit_map.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/orbit_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. Number of joysticks detected: 0 Loading script "config/keys.cfg" Loading script "textures/flares/Astroniki2 flares.cfg" Loading script "textures/flares/Astroniki ghosts.cfg" Loading shader "system/shaders/map_sphere.glsl" WARNING: Compiling shader "system/shaders/map_sphere.glsl": Vertex shader was successfully compiled to run on hardware. WARNING: Compiling shader "system/shaders/map_sphere.glsl": Fragment shader was successfully compiled to run on hardware. WARNING: Linking shader "system/shaders/map_sphere.glsl": Vertex shader(s) linked, fragment shader(s) linked. Loading script "config/places.cfg" Loading script "config/journal.cfg" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/AmS-B.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/AmS-C.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/AmS-S.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Asterisk.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Barrel-1.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Barrel-2.sss" Loading script "models/spacecrafts/ShipsModelsSE.pak/default/DoctorShip.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/DragonFly.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Explorer-1.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Drone.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Explorer-1.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/HarmonyIIb.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/JumpFreighter.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Explorer-2.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/FuelScoop.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/JumpFreighter.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Explorer-2.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/HeavyCargo.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/JumpStarship.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/PlanCargo.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/PlanCruise.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Probe.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Shuttle.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Skylone.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/TorpedoCarrier.sss" Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Transport.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Wayfarer.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/X-Wing.sss" Loading script "models/Spacecrafts0974.pak/spacecrafts/default/Y-Wing.sss" Loading script "music/context.cfg" DONE RUNNING ENGINE ................... Loading sound "music/AstroPilot - Inverted Worlds.ogg" Loading script "config/user.cfg" Creating planetary system of star "RS 8409-2706-7-215094-580" Creating galaxy model "cache/models/galaxies/M31.gm" Loading script "models/galaxies/Models.cfg" Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/Sc_side.png" Saving model "cache/models/galaxies/M31.gm" Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_sys.jpg" Creating galaxy model "cache/models/galaxies/LMC.gm" Loading script "models/galaxies/Models.cfg" Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC_side.png" Saving model "cache/models/galaxies/LMC.gm" Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC_sys.jpg" Creating galaxy model "cache/models/galaxies/SMC.gm" Loading script "models/galaxies/Models.cfg" Loading image "textures/galaxies/GalaxiesTexSE.pak/SMC_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/SMC_side.png" Saving model "cache/models/galaxies/SMC.gm" Loading image "textures/galaxies/GalaxiesTexSE.pak/SMC_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/SMC_sys.jpg" Creating subsystems of galaxy "Sagittarius dSph" Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay.png" Initializing planetary system of star "RS 8409-2706-7-215094-580" Loading atmosphere model "models/atmospheres/Earth.atm" Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_glow_water_atm_light1.bin" Loading sound "music/AstroPilot - Hidden Planet.ogg" Deleting galaxy model "M31" Deleting galaxy model "SMC" Deleting galaxy model "LMC" Creating nebula model "cache/models/nebulae/Carina.nm" Loading script "models/nebulae/Models.cfg" Loading image "textures/nebulae/NebulaeTexSE.pak/Carina_posy.png" Loading image "textures/nebulae/NebulaeTexSE.pak/Carina_posy.png" Loading image "textures/nebulae/NebulaeTexSE.pak/Carina_posy.png" Loading image "textures/nebulae/NebulaeTexSE.pak/Carina_posy.png" Loading image "textures/nebulae/NebulaeTexSE.pak/Carina_posz.png" Loading image "textures/nebulae/NebulaeTexSE.pak/Carina_posz.png" Saving model "cache/models/nebulae/Carina.nm" Saving script "models/nebulae/Models.cfg" Creating nebula model "cache/models/nebulae/M16.nm" Loading script "models/nebulae/Models.cfg" Loading image "textures/nebulae/NebulaeTexSE.pak/M16_posx.jpg" Loading image "textures/nebulae/NebulaeTexSE.pak/M16_negx.jpg" Loading image "textures/nebulae/NebulaeTexSE.pak/M16_posy.jpg" Loading image "textures/nebulae/NebulaeTexSE.pak/M16_negy.jpg" Loading image "textures/nebulae/NebulaeTexSE.pak/M16_posz.jpg" Loading image "textures/nebulae/NebulaeTexSE.pak/M16_negz.jpg" Saving model "cache/models/nebulae/M16.nm" Saving script "models/nebulae/Models.cfg" Creating nebula model "cache/models/nebulae/Diff2.nm" Loading script "models/nebulae/Models.cfg" Saving model "cache/models/nebulae/Diff2.nm" Saving script "models/nebulae/Models.cfg" Creating nebula model "cache/models/nebulae/Diff0.nm" Loading script "models/nebulae/Models.cfg" Saving model "cache/models/nebulae/Diff0.nm" Saving script "models/nebulae/Models.cfg" Creating galaxy model "cache/models/galaxies/M33.gm" Loading script "models/galaxies/Models.cfg" Loading image "textures/galaxies/GalaxiesTexSE.pak/M33_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/Sc_side.png" Saving model "cache/models/galaxies/M33.gm" Loading image "textures/galaxies/GalaxiesTexSE.pak/M33_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/M33_sys.jpg" Loading model "cache/models/galaxies/M31.gm" Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_small.png" Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_sys.jpg" Loading image "textures/galaxies/GalaxiesTexSE.pak/M31.png" Loading sound "music/AstroPilot - Inverted Worlds.ogg" Saving image "config/exitscreen.jpg" ................... SAVING USER Saving script "config/keys.cfg" Saving script "config/user.cfg" ERROR: Script::Load(): Can't open the file "config/main.cfg" Saving script "config/spacecrafts.cfg" DONE CLOSING LOADER Waiting until loader tasks are complete DONE DESTROYING UNIVERSE Destroying planets Destroying stars Destroying nebulae Destroying clusters Destroying galaxies DONE FINISHED