SpaceEngine Version 0.9.7.4 beta STARTING Loading script "config/main.cfg" [MT] Loading script "config/universe.cfg" [MT] Loading script "config/user.cfg" [MT] ERROR: seTexture::Load(): File not found: "textures/common/splash16.*" [MT] 20 localizations found [MT] ERROR: seOculusRift::InitLib(): ovr_Initialize failure DONE INITIALIZING OPENGL [MT] Vendor: NVIDIA Corporation [MT] Renderer: GeForce GTS 450/PCI/SSE2 [MT] Driver version: 4.1.0 [MT] OpenGL version: 4.1.0 [MT] GLSL version: 4.10 NVIDIA via Cg compiler [MT] Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [MT] Floating-point pixel format: GL_RGBA16F_ARB [MT] Reverse float depth buffer supported [MT] Half float supported [MT] 3D textures supported [MT] Swap control tear not supported [MT] Stereoscopic draw buffers not supported [MT] Direct state access supported [MT] Binary shader program supported [MT] Sync objects supported [MT] Max texture image units: 32 [MT] Max vertex texture image units: 32 [MT] Max combined texture image units: 160 [MT] Max texture size: 16384 [MT] Max rectangle texture size: 16384 [MT] Max cubemap texture size: 16384 [MT] Max 3D texture size: 2048 [MT] Max viewport size: 16384 x 16384 [MT] Max anisotropy: 16 [MT] Max multisamples: 32 [MT] Draw buffers: 8 [MT] Saving script "config/main.cfg" DONE INITIALIZING OPENAL [MT] Vendor: Creative Labs Inc. [MT] Renderer: Software [MT] OpenAL Version: OpenAL 1.0 [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 [MT] ALC Default device specifier: DirectSound3D [MT] ALC Device specifier: DirectSound3D [MT] ALC Extensions: [MT] Loading default sounds [MT] Loading sound "music/sounds/default_button.ogg" DONE INITIALIZING LOADER [MT] Number of CPUs: 2 [MT] Loader threads: 1 [MT] RAM granularty: 4 kb [MT] Total RAM: 2047 Mb [MT] Available RAM: 1934 Mb [MT] Physical VRAM: 2048 Mb [MT] Available VRAM: 2017 Mb [MT] Max. used VRAM: 2048 Mb [MT] Searching for pak files [MT] Loading "catalogs/Catalogs0973.pak": 2 folders, 9 files [MT] Loading "catalogs/Catalogs0974.pak": 3 folders, 19 files [MT] Loading "catalogs/CatalogsSE.pak": 5 folders, 24 files [MT] Loading "locale/Fonts.pak": 0 folders, 8 files [MT] Loading "models/atmospheres/Atmospheres.pak": 0 folders, 10 files [MT] Loading "models/atmospheres/Atmospheres0974.pak": 0 folders, 11 files [MT] Loading "models/spacecrafts/ShipsModelsSE.pak": 2 folders, 110 files [MT] Loading "models/spacecrafts/ShipsModelsSE0974.pak": 2 folders, 39 files [MT] Loading "system/shaders.pak": 1 folders, 124 files [MT] Loading "textures/common/CommonTex0973.pak": 0 folders, 15 files [MT] Loading "textures/common/CommonTex0974.pak": 0 folders, 16 files [MT] Loading "textures/common/CommonTexSE.pak": 0 folders, 16 files [MT] Loading "textures/galaxies/GalaxiesTexSE.pak": 0 folders, 177 files [MT] Loading "textures/nebulae/NebulaeTex0974.pak": 0 folders, 15 files [MT] Loading "textures/nebulae/NebulaeTexSE.pak": 0 folders, 53 files [MT] Loading "textures/planets/PlanetsTex0973.pak": 56 folders, 5114 files [MT] Loading "textures/planets/PlanetsTexSE.pak": 362 folders, 33958 files [MT] Loading "textures/spacecrafts/ShipsTexSE.pak": 3 folders, 35 files [MT] Total: 39753 files in 18 paks [MT] Initializing the filesystem data DONE INITIALIZING OCULUS RIFT Initializing Oculus Rift session [MT] ERROR: seOculusRift::InitLib(): Failed to create OVR device DONE INITIALIZING ENGINE [MT] Loading script "config/user.cfg" [MT] Loading shader "system/shaders/hdr_down.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_down.glsl" [MT] Loading shader "system/shaders/hdr_gauss_blur.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_gauss_blur.glsl" [MT] Loading shader "system/shaders/hdr_tone.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_tone.glsl" [MT] Loading shader "system/shaders/hdr_tone_alpha.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_tone_alpha.glsl" [MT] Loading shader "system/shaders/hdr_tone_luma.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_tone_luma.glsl" [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_tone_bloom.glsl" [MT] Loading shader "system/shaders/hdr_add_bloom.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_add_bloom.glsl" [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl" (defines: DITHERING) [MT] ERROR: Can't open the file "system/shaders/hdr_tone_bloom.glsl" [MT] Loading shader "system/shaders/hdr_add_bloom.glsl" (defines: DITHERING) [MT] ERROR: Can't open the file "system/shaders/hdr_add_bloom.glsl" [MT] Loading shader "system/shaders/proj_fisheye.glsl" [MT] ERROR: Can't open the file "system/shaders/proj_fisheye.glsl" [MT] Loading shader "system/shaders/proj_fisheye_gui.glsl" [MT] ERROR: Can't open the file "system/shaders/proj_fisheye_gui.glsl" [MT] Loading shader "system/shaders/proj_cylinder.glsl" [MT] ERROR: Can't open the file "system/shaders/proj_cylinder.glsl" [MT] Loading shader "system/shaders/3D_interlace.glsl" [MT] ERROR: Can't open the file "system/shaders/3D_interlace.glsl" [MT] Loading shader "system/shaders/3D_interlace.glsl" (defines: HOR) [MT] ERROR: Can't open the file "system/shaders/3D_interlace.glsl" [MT] Loading shader "system/shaders/3D_anaglyph.glsl" [MT] ERROR: Can't open the file "system/shaders/3D_anaglyph.glsl" [MT] Loading shader "system/shaders/hdr_copy.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_copy.glsl" [MT] Loading shader "system/shaders/hdr_copy_cube.glsl" [MT] ERROR: Can't open the file "system/shaders/hdr_copy_cube.glsl" [MT] Loading shader "system/shaders/fxaa.glsl" [MT] ERROR: Can't open the file "system/shaders/fxaa.glsl" [MT] Loading shader "system/shaders/fxaa_lum.glsl" [MT] ERROR: Can't open the file "system/shaders/fxaa_lum.glsl" [MT] Loading script "models/galaxies/Models.cfg" [MT] Initializing galaxies models [MT] Loading script "models/nebulae/Models.cfg" [MT] Initializing nebulae models [MT] ERROR: Script::Load(): Can't open the file "models/atmospheres/atmospheres.cfg" [MT] ERROR: seAtmosphereModelCache::Init(): Can't load "models/atmospheres/atmospheres.cfg" scripts [MT] Loading shader "system/shaders/blackhole.glsl" [MT] ERROR: Can't open the file "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ENV_MAP) [MT] ERROR: Can't open the file "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ACCR_DISK) [MT] ERROR: Can't open the file "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP) [MT] ERROR: Can't open the file "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR) [MT] ERROR: Can't open the file "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ENV_MAP) [MT] ERROR: Can't open the file "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ACCR_DISK) [MT] ERROR: Can't open the file "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP) [MT] ERROR: Can't open the file "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/ship_warp.glsl" [MT] ERROR: Can't open the file "system/shaders/ship_warp.glsl" [MT] Loading shader "system/shaders/ship_warp.glsl" (defines: ENV_MAP) [MT] ERROR: Can't open the file "system/shaders/ship_warp.glsl" [MT] Loading shader "system/shaders/get_pixel.glsl" [MT] ERROR: Can't open the file "system/shaders/get_pixel.glsl" [MT] Loading shader "system/shaders/sun_flare_mark.glsl" [MT] ERROR: Can't open the file "system/shaders/sun_flare_mark.glsl" [MT] Loading shader "system/shaders/sun_flare_conv.glsl" [MT] ERROR: Can't open the file "system/shaders/sun_flare_conv.glsl" [MT] Loading shader "system/shaders/sun_flare_ghost.glsl" [MT] ERROR: Can't open the file "system/shaders/sun_flare_ghost.glsl" [MT] Loading shader "system/shaders/sun_flare_ghost_read.glsl" [MT] ERROR: Can't open the file "system/shaders/sun_flare_ghost_read.glsl" [MT] Loading shader "system/shaders/mipmap_down.glsl" [MT] ERROR: Can't open the file "system/shaders/mipmap_down.glsl" [MT] Loading shader "system/shaders/mipmap_down_glow.glsl" [MT] ERROR: Can't open the file "system/shaders/mipmap_down_glow.glsl" [MT] Loading shader "system/shaders/mipmap_down_norm.glsl" [MT] ERROR: Can't open the file "system/shaders/mipmap_down_norm.glsl" [MT] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [MT] ERROR: Can't open the file "system/shaders/mipmap_down_packed_norm.glsl" [MT] Loading shader "system/shaders/bump_to_normal.glsl" [MT] ERROR: Can't open the file "system/shaders/bump_to_normal.glsl" [MT] Loading shader "system/shaders/bump_to_packed_normal.glsl" [MT] ERROR: Can't open the file "system/shaders/bump_to_packed_normal.glsl" [MT] Loading shader "system/shaders/tg_spiral_galaxy.glsl" [MT] ERROR: Can't open the file "system/shaders/tg_spiral_galaxy.glsl" [MT] Loading shader "system/shaders/tg_sun_height.glsl" [MT] ERROR: Can't open the file "system/shaders/tg_sun_height.glsl" [MT] Procedural generator shaders loaded in 0.475 ms [MT] ERROR: seTexture::Load(): File not found: "textures/common/planet_atlas.*" [MT] Loading script "textures/common/atlas.cfg" [MT] ERROR: "textures/common/atlas.cfg" line 2: Closing bracket ')' missed [MT] ERROR: seextureGenerator.LoadAtlasConfig(): Error reading config file "textures/common/atlas.cfg" [MT] ERROR: Script::Load(): Can't open the file "textures/common/palette.cfg" [MT] ERROR: seTextureGenerator::LoadPaletteConfig(): Can't load planets palette script [MT] Loading shader "system/shaders/particle.glsl" [MT] ERROR: Can't open the file "system/shaders/particle.glsl" DONE INITIALIZING ENGINE DONE CLOSING LOADER [MT] Waiting until loader tasks are complete DONE FINISHED