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Разные ошибки, баги, глюки
SpaceEngineerДата: Четверг, 07.04.2011, 00:41 | Сообщение # 1
Автор Space Engine
Группа: Администраторы
Российская Федерация
Сообщений: 5547
Награды: 55
Статус: Offline
Пишите сюда про обнаруженные баги и глюки.

Но перед этим прочитайте про известные ошибки и способы их устранения.

Формат сообщения об ошибке:

1) Словесное описание ошибки и ситуации, при которой она возникла.
2) Характеристики вашей системы: процессор, ОЗУ, видеокарта и объём её памяти.
3) Прикреплённый к сообщению лог-файл. Он находится в папке программы и называется se.log

Вопросы типа "прога не запускается, винда 7, что делать!" не принимаются, т.к. не несут никакой полезной информации. Вопросы без лог-файла не принимаются.


ALEXORBITERДата: Суббота, 04.02.2012, 16:10 | Сообщение # 376
Космический турист
Группа: Пользователи
Российская Федерация
Сообщений: 27
Награды: 0
Статус: Offline

Добавлено (04.02.2012, 16:10)
---------------------------------------------
Я пока новичок в этой программе. Вот что распоковалось у меня в папку. А выделенный синим я понял и есть лог-файл?

Прикрепления: 4065530.jpg (155.7 Kb)


Intel Pentium 4640, 3.20 ГГц
2.00 Гб ОЗУ
NVIDIA GeForce GT240 (1024 Мб)
Windows XP SP2
SpaceEngineerДата: Суббота, 04.02.2012, 16:28 | Сообщение # 377
Автор Space Engine
Группа: Администраторы
Российская Федерация
Сообщений: 5547
Награды: 55
Статус: Offline
Quote (ALEXORBITER)
А выделенный синим я понял и есть лог-файл?

Да, пришли его


ALEXORBITERДата: Суббота, 04.02.2012, 17:07 | Сообщение # 378
Космический турист
Группа: Пользователи
Российская Федерация
Сообщений: 27
Награды: 0
Статус: Offline
SpaceEngine Version 0.9.5.0 beta

STARTING
Loading "config/main.cfg"
Loading "config/universe.cfg"
Loading "data/locale/rus-gui.cfg"
Opening window
Initializing OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GT 240/PCI/SSE2
OpenGL version: 3.2.0
GLSL version: 1.50 NVIDIA via Cg compiler
Extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Framebuffer objects supported
Half floats suppoted
Floating-point pixel format: GL_RGBA16F_ARB
3D textures suppoted
Texture blocks: 4
Max texture size: 8192
Max rectangle texture size: 8192
Max cubemap texture size: 8192
Max 3D texture size: 2048
Max anisotropy: 16
Draw buffers: 8
Dynamic video memory detection unsupported. Value 1024 Mb from config will be used.
Dynamic video memory detection disabled
Loading image "data/textures/common/splash11.jpg"

INITIALIZING ENGINE
Loading shader "data/shaders/hdr_down4.glsl"
Loading shader "data/shaders/hdr_bloom.glsl"
Loading shader "data/shaders/hdr_tone.glsl"
Loading shader "data/shaders/hdr_tone_bloom.glsl"
Loading shader "data/shaders/proj_fisheye.glsl"
Loading "data/models/engine/lens_flare.cfg"
Loading shader "data/shaders/get_pixel.glsl"
Loading shader "data/shaders/billboard.glsl"
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ERROR: Vertex info
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Fragment info
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Loading shader "data/shaders/blackhole.glsl"
Loading shader "data/shaders/sun_flare_conv.glsl"
Loading "data/models/galaxies/Models.cfg"
Loading "data/models/galaxies/Hubble.cfg"
Loading "data/models/atmospheres/atmospheres.cfg"
Loading shader "data/shaders/atmo_transmittance.glsl"
Loading shader "data/shaders/mipmap_copy.glsl"
Loading shader "data/shaders/mipmap_down.glsl"
Loading shader "data/shaders/mipmap_down_norm.glsl"
Loading shader "data/shaders/bump2normal.glsl"
Loading shader "data/shaders/tg_sun_height.glsl"
Loading shader "data/shaders/tg_sun_color.glsl"
Loading shader "data/shaders/tg_terra_height.glsl"
Loading shader "data/shaders/tg_terra_color.glsl"
Loading shader "data/shaders/tg_selena_height.glsl"
Loading shader "data/shaders/tg_selena_color.glsl"
Loading shader "data/shaders/tg_asteroid_height.glsl"
Loading shader "data/shaders/tg_asteroid_color.glsl"
Loading shader "data/shaders/tg_clouds_height.glsl"
Loading shader "data/shaders/tg_clouds_color.glsl"
Loading shader "data/shaders/tg_gasgiant_height.glsl"
Loading shader "data/shaders/tg_gasgiant_color.glsl"
Procedural generator shaders loaded in 3069.430 ms
Loading image "data/textures/common/pack_terra.png"
Loading image "data/textures/common/pack_desert.png"
Loading "data/models/engine/pack_terra.cfg"
Loading "data/models/engine/pack_desert.cfg"
DONE

LOADING GALAXIES
Loading image "data/textures/common/gal_part.png"
Loading image "data/textures/common/sprites_gal.png"
Loading image "data/textures/common/galaxy_bulge.png"
Loading shader "data/shaders/galaxy_particle.glsl"
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
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ERROR: Vertex info
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Fragment info
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Loading shader "data/shaders/galaxy_particle_point.glsl"
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0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
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Fragment info
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Loading shader "data/shaders/galaxy_plane.glsl"
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ERROR: Vertex info
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Fragment info
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0(11) : error C7555: 'varying' is deprecated, use 'in/out' instead
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Loading shader "data/shaders/galaxy_bulge.glsl"
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0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
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0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
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0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading shader "data/shaders/galaxy_model.glsl"
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0(14) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(14) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
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Fragment info
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0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
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Loading shader "data/shaders/galaxy_model_bulge.glsl"
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ERROR: Vertex info
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0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
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Fragment info
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0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
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Loading galaxies catalogs
Loading "data/catalogs/galaxies/galaxies10k.sc"
Building galaxies octree
DONE

LOADING CLUSTERS
Loading clusters catalogs
Loading "data/catalogs/clusters/clusters_open_named.sc"
Loading "data/catalogs/clusters/clusters_open.sc"
Loading "data/catalogs/clusters/clusters_globular.sc"
DONE

LOADING NEBULAE
Loading nebulae catalogs
Loading "data/catalogs/nebulae/nebulae_MilkyWay.sc"
DONE

LOADING STARS
Loading image "data/textures/common/star_part.png"
Loading image "data/textures/common/flare.png"
Loading image "data/textures/common/lens_flare.png"
Loading image "data/textures/common/corona.png"
Loading shader "data/shaders/star.glsl"
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ERROR: Vertex info
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Fragment info
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Loading shader "data/shaders/star_blur.glsl"
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ERROR: Vertex info
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Fragment info
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Loading shader "data/shaders/star_point.glsl"
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ERROR: Vertex info
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Fragment info
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Loading shader "data/shaders/star_point_blur.glsl"
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ERROR: Vertex info
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Fragment info
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Loading shader "data/shaders/star_flare.glsl"
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ERROR: Vertex info
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Fragment info
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Loading shader "data/shaders/star_browser.glsl"
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ERROR: Vertex info
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Fragment info
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Loading stars catalogs
Loading "data/catalogs/stars/BinStars.sc"
Loading "data/catalogs/stars/Stars.sc"
Loading "data/catalogs/stars/ExoPlanetsSuns.sc"
Loading "data/catalogs/stars/Fictional.sc"
Binary catalog: 112524 stars
Text catalog(s): 594 stars
Total: 113118 stars
Loading "data/catalogs/stars/stars120k.txt"
Removing duplicate stars
Duplicate stars: 338
Removed stars: 2
Building stars octree
DONE

LOADING PLANETS
Loading shader "data/shaders/corona_plane.glsl"
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ERROR: Vertex info
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Fragment info
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Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glf"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_transp_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light1.glf"
Loading shader "cache/shaders/glsl/sky_light1.glv"
Loading shader "cache/shaders/glsl/sky_light1.glf"
Loading shader "cache/shaders/glsl/rings_light1.glv"
Loading shader "cache/shaders/glsl/rings_light1.glf"
Loading planets catalogs
Loading "data/catalogs/planets/BinStars.sc"
Loading "data/catalogs/planets/Stars.sc"
Loading "data/catalogs/planets/Avatar.sc"
Loading "data/catalogs/planets/Cyrannus.sc"
Loading "data/catalogs/planets/SolarSys.sc"
Loading "data/catalogs/planets/MinorMoons.sc"
Loading "data/catalogs/planets/NumberedMoons.sc"
Loading "data/catalogs/planets/Asteroids.sc"
Loading "data/catalogs/planets/Kuiper.sc"
Loading "data/catalogs/planets/ExoPlanets.sc"
DONE

Добавлено (04.02.2012, 17:07)
---------------------------------------------
LOADING SPACECRAFTS
Loading spacecrafts catalogs
BUILDING DATABASE
DONE

INITIALIZING CLUSTERS
Initializing catalog clusters parameters
Initializing clusters models
Loading shader "data/shaders/cluster_particle.glsl"
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0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
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ERROR: Vertex info
-----------
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
DONE

INITIALIZING NEBULAE
Initializing catalog nebulae parameters
Loading "data/models/nebulae/Models.cfg"
Initializing nebulae models
Loading image "data/textures/common/sprites_neb.png"
Loading shader "data/shaders/nebula_model.glsl"
0(14) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(15) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(14) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(15) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(14) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(15) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(14) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(15) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading shader "data/shaders/nebula_model_light1.glsl"
0(17) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(17) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(17) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(17) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading shader "data/shaders/nebula_model_light2.glsl"
0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(18) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading shader "data/shaders/nebula_model_light3.glsl"
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(23) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(23) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(23) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(19) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(23) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading shader "data/shaders/nebula_model_light4.glsl"
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(23) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(24) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(23) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(24) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(23) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(24) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(20) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(23) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(24) : error C7555: 'varying' is deprecated, use 'in/out' instead
DONE

INITIALIZING GALAXIES
Creating subsystems of galaxy "Milky Way"
Loading model "cache/models/galaxies/SBa.gm"
Loading image "data/textures/galaxies/MilkyWay.png"
ERROR: TTexture::CreateTexture2D(): GL_INVALID_OPERATION
Loading image "data/textures/galaxies/MilkyWay_sys.jpg"
Loading model "cache/models/galaxies/SBa.gm"
DONE

INITIALIZING PLANETS
Initializing planets hierarchy
DONE

INITIALIZING STARS
DONE

INITIALIZING USER
Loading "config/user.cfg"
Creating solar system of star "HD 37445/HIP 26493"
34 objects generated
DONE

LOADING NEARBY GALAXIES
Loading model "cache/models/galaxies/M31.gm"
Loading image "data/textures/galaxies/M31.png"
Loading image "data/textures/galaxies/M31_sys.jpg"
Loading model "cache/models/galaxies/LMC.gm"
Loading image "data/textures/galaxies/LMC.png"
Loading image "data/textures/galaxies/LMC_sys.jpg"
Loading model "cache/models/galaxies/SMC.gm"
Loading image "data/textures/galaxies/SMC.png"
Loading image "data/textures/galaxies/SMC_sys.jpg"
DONE

INITIALIZING ENGINE
Loading shader "data/shaders/body_particle.glsl"
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading shader "data/shaders/body_particle_point.glsl"
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading shader "data/shaders/body_flare.glsl"
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(12) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(13) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading shader "data/shaders/point_marker.glsl"
0(11) : error C7555: 'varying' is deprecated, use 'in/out' instead
0(11) : error C7555: 'varying' is deprecated, use 'in/out' instead
ERROR: Vertex info
-----------
0(11) : error C7555: 'varying' is deprecated, use 'in/out' instead

Fragment info
-------------
0(11) : error C7555: 'varying' is deprecated, use 'in/out' instead
Loading image "data/textures/common/interface.png"
Loading image "data/textures/common/q3cursor.png"
Loading image "data/locale/rus-font.png"
Loading "data/locale/rus-font.cfg"
Loading "config/places.cfg"
Loading "config/journal.cfg"
DONE

Starting loader thread

RUNNING ENGINE

...................

Loading model "cache/models/galaxies/SBc.gm"
Loading image "data/textures/galaxies/IC342.png"
Loading image "data/textures/galaxies/IC342_sys.jpg"
Creating cluster model "M 2/NGC 7089"
Creating cluster model "M 5/NGC 5904"
Creating cluster model "M 22/NGC 6656"
Creating cluster model "NGC 6139"
Creating cluster model "NGC 5946"
Creating cluster model "Alessi 13"
Creating cluster model "NGC 6752"
Creating cluster model "NGC 6541"
Loading atmosphere model "data/models/atmospheres/Earth.atm"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_ecl_light1.glf"
Loading shader "cache/shaders/glsl/water_light1.glv"
Loading shader "cache/shaders/glsl/water_light1.glf"
Loading atmosphere model "data/models/atmospheres/Neptune.atm"
Loading shader "cache/shaders/glsl/planet_light2.glv"
Loading shader "cache/shaders/glsl/planet_light2.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_ecl_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_atm_ecl_light1.glf"
Loading shader "cache/shaders/glsl/water_light1.glv"
Loading shader "cache/shaders/glsl/water_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light2.glv"
Loading shader "cache/shaders/glsl/planet_bump_light2.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_light2.glf"
Loading shader "cache/shaders/glsl/sky_light1.glv"
Loading shader "cache/shaders/glsl/sky_ecl_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_atm_light2.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_ecl_light1.glf"
Loading shader "cache/shaders/glsl/sky_light2.glv"
Loading shader "cache/shaders/glsl/sky_light2.glf"
Loading shader "cache/shaders/glsl/water_light1.glv"
Loading shader "cache/shaders/glsl/water_atm_ecl_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light2.glf"
Loading shader "cache/shaders/glsl/water_light2.glv"
Loading shader "cache/shaders/glsl/water_atm_light2.glf"
Creating subsystems of galaxy "Sagittarius dSph"
Creating cluster model "Platais 8"
Creating cluster model "RC_open_17"
Creating cluster model "Alessi 9"
Creating cluster model "RC_open_16"
Creating cluster model "RC_open_11"
Creating cluster model "Platais 2"
Creating cluster model "RC_open_3"
Creating cluster model "Feigelson 1"
Creating cluster model "RC_open_5"
Creating cluster model "RC_open_1"
Creating cluster model "RC_open_9"
Creating cluster model "RC_open_13"
Creating cluster model "RC_open_7"
Creating cluster model "RC_open_6"
Creating cluster model "RC_open_2"
Creating cluster model "RC_open_18"
Creating cluster model "RC_open_0"
Creating cluster model "RC_open_4"
Creating cluster model "Platais 9"
Creating cluster model "Pal 12"
Creating cluster model "RC_open_12"
Creating cluster model "IC 2391"
Creating cluster model "Melotte 111"
Creating cluster model "NGC 2451A"
Creating cluster model "Melotte 20"
Creating cluster model "RC_open_19"
Creating cluster model "Mamajek 3"
Creating cluster model "Mamajek 2"
Creating cluster model "Platais 11"
Creating cluster model "Pal 15"
Creating nebula model "cache/models/nebulae/Diff0.nm"
Saving model "cache/models/nebulae/Diff0.nm"
Creating cluster model "RC_open_8"
Creating cluster model "CHI Per/NGC 884/OCL 353"
Creating cluster model "RC_open_14"
Creating cluster model "M 4/NGC 6121"
Creating cluster model "NGC 6539"
Creating cluster model "NGC 4372"
Creating cluster model "NGC 4833"
Creating cluster model "OME Cen/NGC 5139"
Creating cluster model "h Per/NGC 869/OCL 350"
Creating cluster model "NGC 3201"

...................

Saving "config/user.cfg"

DESTROYING UNIVERSE
Destroying spacecrafts
Destroying planets
Destroying stars
Destroying nebulae
Destroying clusters
Destroying galaxies
DONE

FINISHED


Intel Pentium 4640, 3.20 ГГц
2.00 Гб ОЗУ
NVIDIA GeForce GT240 (1024 Мб)
Windows XP SP2
IlayДата: Воскресенье, 05.02.2012, 11:39 | Сообщение # 379
Наблюдатель
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А на счёт моей проблемы? Мне тоже лог фаил прислать?
ALEXORBITERДата: Воскресенье, 05.02.2012, 14:00 | Сообщение # 380
Космический турист
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SpaceEngineer, с нетерпением жду вашего ответа.

Intel Pentium 4640, 3.20 ГГц
2.00 Гб ОЗУ
NVIDIA GeForce GT240 (1024 Мб)
Windows XP SP2
SpaceEngineerДата: Воскресенье, 05.02.2012, 18:00 | Сообщение # 381
Автор Space Engine
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ALEXORBITER, у вас почему-то не загрузились некоторые шейдеры. Драйвера обновляли?

Ilay, скачайте новую версию 0.95


SpaceEngineerДата: Воскресенье, 05.02.2012, 18:55 | Сообщение # 382
Автор Space Engine
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ALEXORBITER, попробуйте установть это обновление. Распакуйте архив в папку SpaceEngine, чтобы перезаписать все шейдеры.
Прикрепления: SE095-shader-pa.zip (68.0 Kb)


ALEXORBITERДата: Воскресенье, 05.02.2012, 19:19 | Сообщение # 383
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ВСЁ ЗАРАБОТАЛО!!!! СПАСИБО ВАМ SpaceEngineer!!! Действительно не хватало шейдеров!!!

Intel Pentium 4640, 3.20 ГГц
2.00 Гб ОЗУ
NVIDIA GeForce GT240 (1024 Мб)
Windows XP SP2
ALEXORBITERДата: Воскресенье, 05.02.2012, 19:51 | Сообщение # 384
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ВОТ СКРИН!
Прикрепления: 5826523.jpg (452.0 Kb)


Intel Pentium 4640, 3.20 ГГц
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NVIDIA GeForce GT240 (1024 Мб)
Windows XP SP2
SpaceEngineerДата: Воскресенье, 05.02.2012, 22:18 | Сообщение # 385
Автор Space Engine
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ALEXORBITER, а планеты у других звёзд нормально выглядят?

ALEXORBITERДата: Понедельник, 06.02.2012, 01:25 | Сообщение # 386
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Буду присылать скрины. Надеюсь в дольнейшем совместно будем решать проблемы. Пока разбираюсь.

Intel Pentium 4640, 3.20 ГГц
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ALEXORBITERДата: Понедельник, 06.02.2012, 03:15 | Сообщение # 387
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Прикрепления: 1621109.jpg (784.5 Kb)


Intel Pentium 4640, 3.20 ГГц
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ALEXORBITERДата: Понедельник, 06.02.2012, 18:10 | Сообщение # 388
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выглядет хорошо
Прикрепления: 9734665.jpg (333.1 Kb)


Intel Pentium 4640, 3.20 ГГц
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SpaceEngineerДата: Понедельник, 06.02.2012, 18:50 | Сообщение # 389
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Quote (ALEXORBITER)
выглядет хорошо

Да, всё работет.


ALEXORBITERДата: Понедельник, 06.02.2012, 20:28 | Сообщение # 390
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Прикрепления: 3431825.jpg (297.7 Kb)


Intel Pentium 4640, 3.20 ГГц
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