Лог изменений после 0.974 RC2 (полный список изменений после 0.973 см. в начале темы):
Changes: - Ship refbody, target and autopilot stage are saved to the config - ClipHeight is moved to main.cfg and changed automatically based on reversed depth buffer support at first launch - Docking ports are updated in real-time in the Ship editor - Camera turn smoothing can be adjusted in user.cfg, 0 (disabled) by default - Right side toolbar do not overlap the selected object's info table - Completed patching system for atmosphere model scripts - Automatic creation of directories to save config/script file if they don't exist - Ability to modify default ships in the Ship editor and save changes - Ability to hide structural modules (frames and shield tiles) in the Ship editor - Added alternate designations for some nebulae and clusters, removed duplicates - Completed Messier catalog - Added limit for size of a non-loaded planetary systems (optimization for Sun neighbourhood) - Fixed colorizing of the stars lens flares by orbital path lines (only in reversed/logarithmic depth buffer mode) - Added saving of the pressure unit to the config - Added parameter RadiusSol (= RadSol) to star scripts for backward compatibility - Supporting of the reversed floating point z-buffer buffer via GL_ARB_clip_control for OpenGL 4.5+ drivers (including Intel HD 4600+) - Improved precision of warp autopilot by using thrusters constantly to correct the warp vector - Better algorithm for "Fly to" autopilot - Switch between impostor and fullscreen FBO is occurred at matched resolution - Binary/multiple asteroids are moved into separate catalog file - Integrated community catalog of binary asteroids - Fictional barycenter of planetary system is not displayed in the Solar system browser - Added ability to show planetary barycenter in the Solar system browser - Active navigation buttons with number of satellites info in the Solar system browser - Added ambient lighting to the Solar system browser in a rogue planet and solitary black hole system - Changed colors of orbits, labels and markers of barycenters, suns and comets - Added rotational parameters of the Sun - Added moon of Makemake - Updated GUI textures - Implemented planemo (rogue planets), updates in the Map mode, Star browser and Solar system browser - Wormholes are ignored when counting number of stars in a system - Localized interface of the Planet editor and the Ship editor - Exponential values of a parameters in the Planet editor are converted to the scientific notation when click for edit (like "1.23e4") - Added limit to mass of a catalog exoplanets to fix absurdly high densities - Updated exoplanet catalog (13 May 2016) - Updated textures of Mercury - Binary planets can have outer moons - New volcanos - New gas giants texture and cyclones - New terrestral planets cyclones - Implemented multi-sampling anti-aliasing (MSAA) - Updated Graphics setting menu - VSync control is moved to the Graphics setting menu - New styles of the drop-down menus - Compact list of the modules in the Ship editor with ability to hide structural modules
Bugfixes: - Fixed locked ship model orientation while in warp - Fixed flipping of the ship warp effect - Fixed ship thrusters firing while docked - Fixed bugs with engine effects in editor - Fixed lens flares checkbox - Fixed docking port of the Shuttle spacecraft - Fixed initialization of the sound effects volume - Fixed bug with selection of the Sun and Earth with Shift-H on some localizations - Fixed bug with message box buttons - Fixed detail textures on planets with real textures - Fixed bug with non-loading of a galaxy/nebula model mods if they are packed into pak file - Fixed duplicated Sagittarius dSph galaxy - Fixed bug with procedural stars in IC 3094 and other dwarf catalog galaxies - Fixed bug with reading coordinates of Mintaka and other stars in DMS format with D between -1 and 0 - Fixed bug with invisible Capella - Disabled luminosity calculation from IR apparent magnitude for catalog red dwarfs, which leads to unrealistically small radius - Fixed multiple errors in catalogs - Fixed ' character typed in the console when it opened - Fixed changing of the camera velocity then typing + or - character into any edit box - Fixed surface animation of a solitary white dwarfs and neutron stars - Fixed bug with solar eclipses not affecting planet brightness in "Super" Planet shine - Fixed NGC 604 nebula in M33 galaxy - Fixed planet shine and solar eclipses in the Solar system - Fixed bug with loading/generating of incorrect galaxy sprite model - Fixed seams in nebula skybox - Fixed bugs with patching/modding of a catalog binary stars - Fixed selection pointer arrow - Fixed diffraction spikes enable/disable message - Fixed crash on autopilot command "fly to target ship" - Fixed infinite mass and luminosity of a barycenter of a catalog star system with accretion disk - Fixed a bug with rendering of a black squares instead of star sprites on Intel HD in stars style mode "points" - Fixed black sphere in the preview of black hole, neutron star or white dwarf - Fixed instability in autopilot rotation at hight time speed - Fixed blinking of ship star-like particles - Fixed bug with galaxy/nebula model cutoff in reversed depth buffer mode - Fixed bug with Map mode if camera tracked some object before entering the Map Mode - Fixed disappearing of the value labels near sliders in the Planet editor - Fixed camera offset in the Chart mode while animation is in progress - Fixed a bug with incorrect star/planet counter in the Star browser table - Fixed M16 model - Fixed scorched asteroid moon bug - Fixed missing OpenGL version check and crash on initialization on systems with no graphics driver (generic Windows driver) - Fixed precision issues with zero-phase glare, detail textures and water specular then camera is close to the planet surface - Fixed brightening of the planet surface then camera is close to it - Fixed autoexposure then sun is occluded by a planet - Fixed sun particle shining through the planet surface
спасибо, Инженер. Новые текстуры облаков и циклонов на планетах понравились, стали на порядок натуральнее. Новые текстуры газовых гигантов и циклонов.. мм, что-то новое, наверное нужно привыкнуть, надеюсь работа над ними будет вестись в будущих версиях. Вулканы определенно стали лучше. И вот такая тень от спутника газового гиганта (извиняюсь если проблема известна): Использую закрытую бету в стиме, но, видимо, общедоступная версия с ней идентичны.
обнова шик. вопрос на засыпку, а как осветить планемо? это ж мои любимые объекты, там ни шыша не видно включите свет!! терры качественно круто изменились и аля поверхности на газовых теперь нет ограничение на погружение, хардкор! косяк с отображением грузового корабля, создаю корабль, а его не видно, научный например норм отображается и базовый тоже гуд
Сообщение отредактировал lexancccp - Воскресенье, 19.06.2016, 22:20
попытался закрашить симуль Warp_ship_ixs_Enterprise корабликом, RC2 падала на раз при переключении на корабль с поверхности планеты например, а тут все стабльно . наверно этот кораблик стоит внести в SE на ПМЖ, очень уж толковый бублик, разве оптимизировать его немного надо наверно. мандраж кораблей перекочевал и в эту версию